Developer Diary Announcements IL 2 Sturmovik Forum. Part 1 First developer diary note about game setting possibility of ground controlled vehicles technical details of the project DX 1. Windows 8 support, graphical quality official position about clickable cockpits first screenshots of La. GG 3. Published on December 1. Part 2 Plans about skins and map editor multicrew aircraft gameplay in multiplayer mode multicore compatibility main map size discussion. Published on December 2. Part 3 La. GG 3 models first flight swastica question solution user mods availability and compatibility multiscreen and force feedback compatibility some thooughts about technological potential of the sim. Notice Treasures and trinkets for the heavy ordnance enthusiast. Unless otherwise noted, All items are inert, unloaded, and harmless unless you drop on your foot. Qq. Published on January 1. Part 4 First part of interview with test pilot Vladimir Barsuk, about flying IL 2 early plans about multiplayer mode decision about random aircraft system failures and about external instruments compatibility plans about playable AAA units. Published on January 1. Part 5 Second part of interview with Barsuk, about Mi. G 3 SLI and Cross. Fire compatibility Rise of Flight content compatibility flight model complexity and differences with the old IL 2 1. Published on January 2. Windows 7 Loader 32 Bit 64 Bit All Editions Of Battlefield' title='Windows 7 Loader 32 Bit 64 Bit All Editions Of Battlefield' />Part 6 Third part of interview with Barsuk, about I 1. Bf. 1. 09 F 4 model. Published on February 1st, 2. Part 7 Forth part of interview with Barsuk, about IL 2 radio comms and audio environment in general reasons of not going to Kick. Starter screenshot of the Soviet pilot wearing winter equipment. Published on February 8th, 2. Windows 7 Loader 32 Bit 64 Bit All Editions Of Battlefield' title='Windows 7 Loader 32 Bit 64 Bit All Editions Of Battlefield' />Part 8 Fifth part of interview with Barsuk, about I 1. Stalingrad fountain. Published on February 2. Part 9 La. GGs cockpit is finished and shown two main bombers revealed devs decision about planes wearing out, about search lights and navigation lights first info about difficulty settings. Published on March 1st, 2. Part 1. 0 Final episode of the interview with Barsuk about I 1. German and Russian radio chatter recorded temporary internet connection question general discussion about what a simulator is. Published on March 8th, 2. Part 1. 1 Training dog fight on sport planes testing vapour trail resolving the issue with leaving combat area chance of using BOS technologies and content in ROF T 3. Published March 1. Part 1. 2 First steps in tuning La. GG 3 and Bf. 1. 09 F 4 setting difficulty levels for AI planes plans about refueling, fixing and rearming on the airfield AAA capabilities first screenshots of IL 2 cockpit. Published on March 2. Part 1. 3 First mention of Oculus Rift compatibility and support details about blast wave and damage model perspectives of GPU processing screenshots of the German Pz. Kpfw III. Published on March 2. Part 1. 4 Video teaser about the team visiting a training airfield wiki page for IL2. BOS perspectives o a dedicated nix server plans about presentation on Gamescom and Igromir first screenshots of IL 2 3. D model. Published on April 4th, 2. Part 1. 5 Turret gunner AI implementation successful cooperation of 1. C and 7. 77 Studios problems and technologies of terrain features first demonstration of T 7. Published on April 1. Part 1. 6 Unified stat system plans second pair of fighters revealed reconnaissance modifications possibility defense circle issue first screenshots of JU 8. Published on April 2. Part 1. 7 Mikoyan, the WWII fighter pilot as our guest team visiting Volgograd ex Stalingrad on the Victory in Europe day discussing number of vehicles and buildings on the map reasons of choosing winter setting performance on NVIDIA and AMD cards anti cheat security first screenshots of Bf. F 4 cockpit. Published on May 2. Part 1. 8 Full version of the video with dogfight on sport planes new stage of development increased forum activity our methods in source picking question about the pilots body modeling AI algorithms when getting damaged horizon visibility distance. Published on May 3. Part 1. 9 Rewarding challenges in piloting La. GG 3 unplanned leak of a gameplay video details about flight assistants and automated systems a few details about future business model screenshots of La. GGs and Bf 1. 09s cockpits with night illumination. Published on June 7th, 2. Part 2. 0 Beginning of the story about IL2. BOS gameplay goals, missions, basic game mode description, historical setting, campaign structure first official video Bf 1. Published on June 1. Part 2. 1 Speaking about gameplay missions sequence, mission making algorithms depending onn plane set internet connection requirements video with to Bf 1. Published on June 2. Part 2. 2 Speaking about gameplay difficulty setting and score multipliers mission editor, user missions and skins first video showing La. GGs flying online. Published on June 2. Part 2. 3 Details about aircraft modifications, obtaining and applying them in game rewards and achievements structure of multiplayer and stat system types of mp servers screenshots of airfield buildings and a video with La. 3 Idiots Free Movie Download Utorrent. GG, cockpit view. Published on July 5th, 2. Part 2. 4 Big news coming soon short video with two Bf 1. Published on July 1. Part 2. 5 First game demonstration for virtual pilots in Volgograd ex Stalingrad Chief producer Albert Loft Zhiltsov goes for a business trip to the USA IL2. BOS gets revived in social networks video about the dev team traveling to Volgograd for archive assets and references. Published on July 1. Part 2. 6 Game is shown on presentation in the USA pre order programs is launched pre alpha stage of development is successfully completed short videos from the presentation game video with ground vehicles including tanks and firing Katyushas. Published on August 2nd, 2. Part 2. 7 First pair of fighters is almost complete IL 2 goes to the testing stand how FW 1. La 5 will get their modifications first details about early access minimal system requirements idea of cooperative mode screenshots of IL 2 cockpit and exterior view. Published on August 9th, 2. Part 2. 8 First live stream with Albert Zhiltsov Chief Producer and Andrey Shumakov Community manager about La. GG 3, its engine, take off and landing. Published on August 1. Part 2. 9 Albert Zhiltsov aka Loft presents the game on Games. Com1. 3, Cologne waiting for big news in September long waited screenshots of Pe 2 bomber. Published on August 2. Part 3. 0 August 3. Bonuses for everyonee who bought the game before September 1st one extra month of the pre order program number of starting planes increased from 6 to 8 llive stream abbout Bf 1. F 4. Published on August 3. Part 3. 1 A brief report from the IL2. BOS demonstration on Games. Com Rise of Flight and IL 2 1. Steam team hires new specialists the swastika issue preferences for Intel and AMD processors. Published on September 9th, 2. Part 3. 2 Live streams with Andrey Petrovich Solomykin, the Lead engineer who develops the flight model, speaks about physics and aerodynamics in the project, flies La. GG and explains how its engine works game keys distributed to pre order owners. Published on September 1. Part 3. 3 Daniel Tuseev, the Project manager reveals details about modern flight models and describes FM features in IL2. BOS first vote for Founders exclusive skin for La. GG screenshots of ground vehicles in development. Published on September 2. Part 3. 4 Plans for showing the game on Igrromir 2. Published on September 2.